Oh, to be clear - you thoroughly (and deservedly) gave CVRCade a pretty good thrashing…and it was still nicer than I would have been.
If anyone hasn’t seen DC Rainmaker’s video review of CVRCade, stop what you’re doing now and go watch it. It’s gold.
What made World Cup interesting was the format - instead of one race slot (the norm) or three race slots (some Leagues on Zwift will have one race in the US AM, US PM and Europe PM), World Cup has 10-12 races spread out across the day, so it’s considerably easier for people to race. People raced in tiers - not necessarily w/kg - which also meant a reasonably level playing field, and IIRC there was a relegation / promotion system, which i think makes a ton of sense, more than w/kg - at the end of a season, the top riders (maybe top 10%?) get promoted, bottom 10% get demoted, something like that? Lots of interesting options.
CVRCade has introduced what they call ‘Physical Equalization’, they’re calling it a ‘special feature’ but from what I can figure out it appears to be simply a (weight-driven?) handicap system, so everyone races together - which…I’m not sold on. Cat D rider theoretically beating a Cat A rider seems…silly. The Zwift system isn’t perfect by any means, but its clear, transparent, and lets me ride against people in the same w/kg class, which seems to work well enough. A black-boxed handicap system isn’t really going to fly for e-sports to get off the ground; I want to know exactly what the system is doing if I’m a 4w/kg rider losing out to a 2.5w/kg rider.
The handicap system would need to be pretty robust - how do you tell the difference versus someone ‘cheating’ and someone that’s losing weight and getting fitter at the same time? If I have a big breakout day I’d be pretty pissed if the handicap system slowed me down. And CVRCade says specifically that new riders will find it very hard to do well in races until they have a bunch of data on you.
Now, to be fair, I haven’t raced on CVRCade to get an idea of how it works. Maybe it’s implemented beautifully.
I’m also not a fan of the idea that you can ‘crash’ in-race. I mean, one of the draws of indoor training is just being able to focus on suffering. I understand trying to make indoor training more ‘realistic’ - but we’re indoors - why copy the crappy parts of outdoor riding?
I’d post a screenshot, but the software has been even more buggy than I remembered it, it isn’t even usable now, although it seems to be due to some changes related to the upcoming update.
My very initial ride with it when the software first came out, the way the avatar moved looked very amateurish, not realistic at all - that’s where I think realism is important. Makes you appreciate how natural-looking Zwift is, you don’t really notice it that much.